A tongue-in-cheek game called Electric Zine Maker saved me from pandemic burnout – and gave me a new community
When I sit down to play games, I am always more drawn to peaceful, low-pressure environments than high-pace adventure. I like those where I get to make a difference but not necessarily through violence. I spend time on my lush island in Animal Crossing and am rewarded for the aesthetically appealing organisation of my furniture. In the stylised windows of Super Mario Maker, I own the very tools that composed some of the defining games of all time and can do whatever I want with them. The play is in the making.
Creation games aren’t new; they go way back to the original SimCity and beyond. But in autumn 2019, during a period of intense, life-altering burnout, I came across Nathalie Lawhead’s Electric Zine Maker and it redefined what I thought I knew about play, creation and the art that can emerge from video game interfaces. Zine Maker is a clever, accessible tool in the disguise of a joyful toy. I had become sick from overwork and had resigned myself to transitioning careers, leaving writing fiction entirely to move into a more practical realm. I was convinced that the connection between the part of my brain that makes art and the part that produces joy was fried forever. But this game sparked it again. Continue reading...
http://dlvr.it/RtFwtD
How a game about making zines helped me recapture my creativity in lockdown
Monday, February 22, 2021 於 12:05 PM 張貼者: games
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